Week 5: Shading
In Week 5, we were assigned to create 12 shaders as a team by Dave and Megan. We decided that we will each do 12 shaders and then choose 2 best of each material to show to Dave and Megan. Below are the 9 shaders that I created.
Also, the cap displacement when imported into Maya was missing a lot of details. So I am trying to figure out how to bake as much detail as possible into the displacement map from ZBrush.