Week 6: Shading Hero Assets
I figured out the displacement on the cap, the big factor was the scale. In Zbrush, under ZPlugin Menu > MultiMap Exporter, the displacement has "Get Scale" option, which worked like magic, and I also increased the DPSubPix to get more accurate cavity displacements.
Here is the difference between the displacement maps before and after using the "Get Scale" and increasing the Displacement SubPixels
I achieved the finer wrinkles and stitches using normal map.
After I had baked as much detail as I could into displacement and normal maps and had it working in Maya, I started shading the cap.
I am also modeling the medals on the side.