Look Dev | Environments
La Sirena
Story about a lost fisherman, La Sirena is a short that I created to explore various aspects of Technical Deirection Pipeline aimed towards a photo-realistic result including Modeling, Shading, Texturing, Lighting, Rendering and Compositing. For full breakdown, visit La Sirena
La Sirena
Story about a lost fisherman, La Sirena is a short that I created to explore various aspects of Technical Deirection Pipeline aimed towards a photo-realistic result including Modeling, Shading, Texturing, Lighting, Rendering and Compositing. For full breakdown, visit La Sirena
Indian Tea Stall
Software used: Maya, Photoshop, Arnold, Zbrush
The rich textures at the Tea Stall on Indian streets and an urge to showcase the rigorous lifestyle of rural tea-sellers in India inspired me start this project. The goal was to explore reflections and refraction, along with heavy texturing of rusted and bent aluminum, wooden chips, dirty glass and spilled tea, and creating a photo-realistic output.
Match to Live
Software used: Maya, mentalRay, Photoshop
This was a project for my Digital Lighting and Rendering class. The task was to photograph an object and create a replica of it in CG. The replica had to be then composited into the same space as the original object. I chose an Old Spice Deodorant Container to explore anisotropic specular highlights.
Hikari
A collaborative project under the mentorship of senior artists from Dreamworks Animation Studios, depicting relationship between father and son. I was responsible partially for set-dressing, modeling, shading, texturing and lighting. For full breakdown, visit PhotoRealistic Rendering with DWA
Victor
Victor is a quadruped I created to explore various aspects of Creature Look Development pipeline like Modeling, Texturing, Shading, Lighting, Compositing and Rendering. For details and breakdown, visit Creature Look Development Blog
Haunted House (Work in Progress)
This is a personal project that I am currently working on. It tells a story of a abandoned haunted house. The goal of this project is to explore surfacing, texturing, exterior lighting with Arnold Volume-Scattering to achieve fog., and producing a photo-realistic output
Jack in the Box
Software used: Maya, Photoshop, Renderman
This is my first project using Pixar’s RenderMan, the theme is “What goes around comes around”. The scene portrays the involvement of teenagers into video games and consequent unhealthy lifestyle.
For further breakdown, please visit:
sdm.scad.edu/faculty/mkesson/vsfx319/wip/best/best_spring2015/dheeraj_varandani/jack_in_box/index.html