Rigging/ Animation
Shader Animation
Iwrote a shader for an eye in Renderman Shading Language. To demonstrate the shader, I created a character, rigged and animated it. The inspiration comes from Disney Pixar's character Wall-E. Modeling, Rigging and Animation done in Maya, shaded and rendered in Renderman.
Detailed breakdown can be found at:
Animation Study
This video showcases some of my animation studies including principles of animation, body mechanics etc. during my time at Frameboxx Animation | Visual Effects. I have referenced reels from Animation Mentor for most of the studies. Character Rigs, courtesy of Manuel Sierra, Animation Mentor and Creative Crash.