Week 3: Modeling and Visual Development
Once we had the layout locked, and we decided on what our hero assets will be, we started modeling. Our hero assets included Baseball gloves, one big and one small, to convey the story of a father and the son. Similarly, we had two pairs of shoes, and two pairs of caps. In addition, we had trophies, showing father's achievement from the past, and of course the baseball and bat.
We divided the modeling, and I was responsible for modeling the caps, trophies and the medals. I completed the first trophy, which was very simple pedestal with baseball bats, and a baseball kept on top. I also started the first trophy and blocking out the cap.
Although we started modeling, we still were getting feedback on our camera-movements and deciding on how many shots should we have to tell the story efficiently.
In addition, we setup a visual-development rig with neutral lighting for our models and shader turntables.
We also built our VDev Rig in class. We were fortunate to get the shaders for the reference spheres from Megan. I think that was a big privilige.