Week 0: Concepting

We started with a story of a Japanese Archaeologist, who discovers a gauntlet at an excursion site, and eventually a ninja infiltrates into the archaeologist's office to retrieve the mysterious artifact. The idea was to showcase the aftermath of the fight between the archaeologist and the ninja when they have exited the facility.

I created the layout of the room in 3D, along with modeling the placeholders for the assets, to convey how we wanted the room to look like. Also, I animated the camera and the shuriken as part of the process. We chose to go with two shots, and this is how they looked like:

Previs, Shot 1: Shuriken thrown by the Ninja hitting the bulletin board, on the blue print of the artifact that the archaeologist has found.

Previs, Shot 1: Shuriken thrown by the Ninja hitting the bulletin board, on the blue print of the artifact that the archaeologist has found.

Previs, Shot 2: Showing the work-space of the archaeologist along with a hint of the condition of the room after the fight.

Previs, Shot 2: Showing the work-space of the archaeologist along with a hint of the condition of the room after the fight.

Dheeraj Varandani