ROCKETMAN

Rocketman is a short film directed by John Aaron Lohrey. The film is about the times when we have to make choices between doing what is easy and doing what is right. It is a story of an astronaut who, at one point, has to make a decision between what is easy and what is right!
I am the Technical Director for the film and this blog shows the progress on the look-development, lighting and compositing as we go through different phases of production. Our sets include an airfield, a cockpit and a launching station.

 

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The Cockpit

One of our sets is the cockpit and it is important that it looks right. I am in the process of developing the look of the cockpit and making sure that the shaders will hold up in all the different lighting situations in the film, requiring little to no adjustment from shot to shot.

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The Rocketman

Rocketman is our protagonist. I am in the process of developing the look for the Rocketman, keeping in mind the directors vision. We are referencing the Navy Mark IV suit from Nasa for our protagonist's suit.


This is the first lighting pass for one of the danger shots. Using the window on top to create the rim light for the protagonist. For the key light, I used emission from an image of the cockpit projected on a plane. And used two point lights for the red beams to signify danger.

This is the second lighting pass for the shot. Added some lights on the right to balance the composition. Still working on fixing the reflections on this helmet.

This is the second lighting pass for the shot. Added some lights on the right to balance the composition. Still working on fixing the reflections on this helmet.

This is a quick compositing test I did to get a feel of fire bloom from outside and to get an idea of the color balance overeall.

Comp test with more red lights to match directors vision and the concept art.

Comp test with more red lights to match directors vision and the concept art.

Fixed reflections and added light blue light.

Fixed reflections and added light blue light.

Reduced the dominating bloom on the top right corner.

Our first pass render of the shot.

Our first pass render of the shot.

 

First pass of lighting of another shot. Using two cylindrical mesh lights on the side as primary source of light.